
Gerome Doutrande
4S Corporation
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Posted - 2006.11.17 06:41:00 -
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1. combat overhaul pt. 346346: ship balancing, nos nerf, skills & nos boost for amarr, aggression timers, logoff timers & logoff fixes.
2. sovereignity warfare redesign: pos grinding is no fun last i was involved in it, redesign sovereignity warfare into something more entertaining as you outlined at the fanfest.
3. tactical/exploitable environments: environments with specific gameplay effects, suchas thermal damage at the sun, or nebulas with effects on specific ship equipment, new exploitable environments such as system-wide belts, comets, dual star systems, or nebula, other stellar phenomea such as black holes, station interior redesign to show the ships of the other docked players, and the like.
4. mini professions: improve the currently planned ones, add bounty hunting as a pvp mini-profession, add more/longer "escalating path exploration", add smuggling as mini profession, add mini-profession related specialized skills, ships & modules.
5. corporation investment: make corps worth something by introducing "corp rigs" that grant corps specific extra abilities (e.g. sovereignity for corps, which would also help to get rid of these pointless 1 corp alliances) as a first step towards meaningful stock market, could also help with randomly created corps, corp war related corp-hopping and alt corps.
6. civilian equipment: add more civilian ships, modules, skills, rigs, boosters, and implants. aside from the Chribbax (capital mining ship), specialized booster harvesting ships and a mid-sized transport ship class would be possible.
7. faction conflict: implement it properly or not at all, event actor lead npc corps are not what we want. mix pve and pvp content, allow for system takeover.
8. ui visual redesign: the current user interface is rather ugly, and for example inconsistent with the overview as far as functionality and way of interacting are concerned, the interface overall makes eve look worse so it needs a graphical redesign.
9. skill training queue/training time splitting: self-explanatory.
10. simple planetary interaction: as it is described in the drawing board.
11. ship emotes: \o/
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